
In short, the game is based on the first edition of Pathfinder that in turn is a spiritual continuation of Dungeons & Dragons' third edition. Now, as you might have guessed, Wrath is using some iteration of the Pathfinder tabletop ruleset, which makes my job a bit tricky, because if I were to sit here and explain all of Pathfinder's quirks and intricacies, we'd be here all week. So, above anything else, it's important to note that the game is very fun to play, and it does manage to evoke that rare feeling of wonder that comes with exploring a truly deep and expansive RPG. With the latter being a remote afterthought. And perhaps even more shockingly, that enthusiasm persisted, and for several weeks my life consisted of two things: Pathfinder and Not-Pathfinder. The clock was showing around 3 in the AM when I vaguely remembered that sleep was a thing people did. That didn't last past my first day with the game. As such, the prospect of getting lost in a massive campaign was a bit daunting. Anything more, and I tend to lose interest. At this point, I generally prefer my video games to last somewhere between 20 to 40 hours.

Not getting any younger myself, I have to admit I had my reservations prior to diving into Wrath.

But were they successful? Read on to find out. Older, wiser, and more experienced - the developers had every opportunity to create a truly spectacular video game here.

When Owlcat Games released Pathfinder: Kingmaker back in 2018, that expansive CRPG with an abundance of classes, quests, and systems came pretty close to being a worthy successor to the Baldur's Gate throne, but it wasn't quite ready to dethrone the king just yet.Īnd this now leads us to Pathfinder: Wrath of the Righteous, Owlcat Games' second go at creating a massive CRPG based on a deep tabletop ruleset.
